BIOSHOCK: RAPTURE CITY ART DECO


A fictional city of skyscrapers inspired by 1930s-40s New York City with an ambiance of the Gotham City and a lot of great decorations









Rapture is a fictional city in the BioShock series published by 2K Games. It is an underwater city located in the north Atlantic Ocean somewhere between Greenland and Iceland. It is only accessible by a system of bathyspheres. The city was designed to be self-sufficient, growing and raising its own crops as well as using the surrounding sea life for food, and taking advantage of submarine volcanoes to provide geothermal power to its population. 








The city consists of many “skyscrapers”, inter-linked by walkways and tunnels, with watertight doors between neighboring sections to isolate areas that become flooded from the rest of the city. The buildings, both inside and out, feature a distinctive Art Deco design motif, reflecting on the era during which they were built (the mid-’40s).


Rapture was formally founded on November 5, 1946. As described in the games’ backstory and through in-game audio recordings, the city of Rapture was envisioned by the Randian business magnate Andrew Ryan, who wanted to create a laissez-faire state with no ties to the rest of the world to escape what he saw as increasingly oppressive political, economic, and religious authority on land. The city was fully completed in 1951. Scientific progress flourished in Rapture, leading to rapid developments in engineering and biotechnology, such as the invention of ADAM, thanks in part to the brilliant scientists that Ryan brought to the city.













Text by: Cătălin CREȚU


Source: Bioshock wikia




© The Bunget 2017

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